![]() The SNES was released in the United Kingdom and Ireland in April 1992 for GB£150, with a German release following a few weeks later. On August 23, 1991, Nintendo released the Super Nintendo Entertainment System, a redesigned version of the Super Famicom, in North America for US$199. "Nintendo's strongest selling point, however, was the game that came packed in with the Super NES console-Super Mario World." Nintendo's success was partially due to its retention of most of its key third-party developers from its earlier system, including Capcom, Konami, Tecmo, Square, Koei, and Enix. With the Super Famicom quickly outselling its chief rivals, Nintendo reasserted itself as the leader of the Japanese console market. The system's release also gained the attention of the Yakuza, leading to a decision to ship the devices at night to avoid robbery. It was an instant success: Nintendo's initial shipment of 300,000 units sold out within hours, and the resulting social disturbance led the Japanese government to ask video game manufacturers to schedule future console releases on weekends. Launchĭesigned by Masayuki Uemura, the designer of the original Famicom, the Super Famicom was released in Japan on Wednesday, Novemfor ¥25,000 (US$210). Seeing its dominance in the market slipping, Nintendo was compelled to create a new console to compete with its 16-bit rivals. Nintendo executives were initially reluctant to design a new system, but they reconsidered when the NES hardware began to show its age. However, the NES would continue to dominate the gaming market for several years before Sega's system finally became successful. Both systems were built on 16-bit architectures and offered improved graphics and sound over the 8-bit NES. ![]() ![]() To compete with the popular NES/Famicom, NEC launched the TurboGrafx-16 in 1987, and Sega followed suit with the Genesis/Mega Drive in 1988. The one above was referred to as the "Nintendo Entertainment System 2". HistoryĮarly concept designs for the Super NES. The SNES remained popular well into the 32-bit era, and although Nintendo no longer offers factory repairs/replacement or accessories for the console, it continues to be popular among fans, collectors, retro gamers, and emulation enthusiasts, some of whom are still making homebrew ROM images. The SNES was a global success, becoming the best-selling console of the 16-bit era despite its relatively late start and the fierce competition it faced in North America from Sega's Genesis console. Additionally, development of a variety of enhancement chips (which were integrated on game circuit boards) helped to keep it competitive in the marketplace. The console introduced advanced graphics and sound capabilities compared with other consoles at the time. The Super Nintendo Entertainment System was Nintendo's second home console, following the Nintendo Entertainment System (NES). Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another. In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. In Japan and Southeast Asia, the system is called the Super Famicom, officially adopting the abbreviated name of its predecessor, the Family Computer), or SFC for short. The Super Nintendo Entertainment System (also known as the Super NES, SNES or Super Nintendo) is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia (Oceania), and South America between 19. Oddly, I never amassed nearly as many SNES games as I did for the NES. Come on - it was SUPER! The idea of better Mario graphics on the pack-in cart was enough to sell me on this upgrade. From avid passion for the NES, I had to get the Sper Nintendo.
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